The keys to reach good results are the configuration of the occlusion and the quality of the maps. With this method we achieve that the bitmaps or procedural maps get masked by the occlusion, creating dirt on the logical and less exposed areas, but with the variation given by the map. This course is describing the reflection process in Softimage, but any node based shading software can make use of this, especially Max and Maya artists who use the Architectural Node for their. Free 3D Animation Tutorial - A Better Reflection in Autodesk Softimage Udemy New year, new you First you need new skills. Gain full control of the reflection process. The Autodesk Softimage Learning Channel provides tutorials of all levels to help you learn Autodesk Softimage. Texture your reflection for increased realism. In the mask of the mix we use an ambient occlusion. Learn how to blend reflections to get a life like results. Autodesk Softimage software is a high-performance 3D character animation and visual effects application. He set up the Daniel Langlois Foundation in 1997, a private, philanthropic charitable organization that sought to further artistic and scientific knowledge by fostering the meeting of art. Langlois had left much earlier, though, in 1998. From sculpting and modeling to texturing, lighting, and rendering, you'll find insights and inspiration by hundreds of talented 3D artists here. In the channel 2 of the mix we use a white color. Autodesk Softimage Mod Tool software (formerly XSI Mod Tool) is a free 3D modeling and animation package for creating non-commercial games and 'modding' (modifying games).Autodesk Softimage Mod Tool 7.5 is based on the same professional toolset found in Autodesk Softimage 7. The SOFTIMAGE 3D software division was eventually sold again to Autodesk in 2008, when the name disappeared. On this page you'll find a huge range of tutorials for 3D programs including 3ds Max, ZBrush, Maya, V-Ray, and many more.Hes incredibly skilled and is a TD at Pixar. Jeremy Birns web site,, is an awesome resource with lots of old tutorials for modeling & rendering with classic applications like Softimage3D. In this example I’m using a tiled bitmap. Softimage 3D - Silicon Graphics IRIX Tutorial. In the channel 1 of the mix we use a map.Using a costant shader or any other which are not affected by lighting, we mix using mix2colors, blendColors or Mixer.In my own experience I think that occlusion bakes are incredibly useful but a little bit boring.įind below a simple method to create a more funny and live ambient occlusion bakes. Probably the most baked map is the ambient occlusion, to reach a base of dirt in logic areas which we will modify in Photohop, BodyPaint or Mudbox. When we start the task of texturing props, environments or characters, one of the first steps we accomplish after completing the UV Mapping, is baking different texture maps or procedural maps (or any other type) to a later use them as a base point to paint our textures.
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